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Author Topic: SetOrigin changes draw position  (Read 2248 times)

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slotdev

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SetOrigin changes draw position
« on: July 11, 2011, 05:03:58 pm »
Hi

I've been using SFML long enough now to not ask noob questions, you'd have thought....

I've written an animation class, which uses spritesheets. I want to apply some effects to these frames of animation, such as rotation.

When I set the origin of a sprite so that it rotates around the center, it also changes where it's drawn on screen. Why would this be?

I have a feeling I should be using TransformToLocal or TransformToGlobal somewhere along the line.........

Thanks
Ed
SFML 2.1

MorleyDev

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SetOrigin changes draw position
« Reply #1 on: July 11, 2011, 05:50:42 pm »
I'm pretty sure that's the intended behaviour. The centre of the sprite is used for both translations and rotations.
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Laurent

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SetOrigin changes draw position
« Reply #2 on: July 11, 2011, 09:57:00 pm »
Indeed. The origin is the origin of all transformations, not just rotations. That's why it's called origin and not center (anymore) ;)
Laurent Gomila - SFML developer

 

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