0.1.1 fixed it. Thanks!
The white screen is my fault, when mirrored the sprite is being drawn off screen, but now I can mess around with the transformation to get it positioned correctly.
One other slight annoyance is sf.Transform() raises an error about needing 9 parameters, what I'd like it to do is just use an identity matrix. The workaround I've been using is sf.Transform(1,0,0,0,1,0,0,0,1).
I made a fix to sfml.pyx line 612 so that the Transform __init__ class has default values for it's parameters.
def __init__(self, float a00=1, float a01=0, float a02=0,
float a10=0, float a11=1, float a12=0,
float a20=0, float a21=0, float a22=1):