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Author Topic: List of modifications from SFML 1.6 to 2.0  (Read 40412 times)

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vanisher

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where is sf::RenderImage ?
« Reply #30 on: August 20, 2011, 02:57:26 am »
Where is sf::RenderImage?

Just downloaded a project that uses it, but the 2.0 snapshot doesn't mention it anywhere... then i read in this thread that sf::RenderImage was a new addition but i can't find it anywhere in the snapshot or the docs, now i got no clue how to compile the project..

Also, is it possible to download win32 DLLs from recent 2.0 snapshots anywhere?

And... do you have any idea when v2.0 might become official?

Laurent

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List of modifications from SFML 1.6 to 2.0
« Reply #31 on: August 20, 2011, 09:19:21 am »
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Where is sf::RenderImage?

It was renamed to sf::RenderTexture.

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Also, is it possible to download win32 DLLs from recent 2.0 snapshots anywhere

No. But compiling it is really easy if you follow the detailed tutorial.

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And... do you have any idea when v2.0 might become official?

No, sorry.
Laurent Gomila - SFML developer

Dragnalith

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List of modifications from SFML 1.6 to 2.0
« Reply #32 on: October 24, 2011, 04:45:28 am »
Hi,
I have just saw the topic about the graphical API refactoring. Does it mean it's a bad idea to use unstable SFML 2.0 today because a lot of thing will change soon ?

Laurent

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List of modifications from SFML 1.6 to 2.0
« Reply #33 on: October 24, 2011, 07:33:19 am »
No, because the current classes will not change so much. Only sf::Shape will be significantly modified.
Laurent Gomila - SFML developer

Nexus

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Re: List of modifications from SFML 1.6 to 2.0
« Reply #34 on: April 21, 2013, 12:35:45 pm »
Time passes so fast...

I have updated the list with some important points. It's still largely incomplete, even if we focus only on the crucial API parts. Don't hesitate to post suggestions here :)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development: