I've recently upgraded SFML2 to the latest revision and now my simultation runs extremely fast and GetFrameTime returns "15" - "16" so when I calculate FPS by doing 1.0f / GetFrameTime() I'm getting "FPS" of 0.0666666667 so as you can tell something is seriously wrong.
I've still doing SetFramerateLimit(60.0f)
I have a project due in Tuesday at uni so I hope you can help!
Thanks!