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16-bits/channel, 32-bits/channel
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Topic: 16-bits/channel, 32-bits/channel (Read 2434 times)
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Lox
Newbie
Posts: 14
16-bits/channel, 32-bits/channel
«
on:
August 03, 2011, 06:27:57 am »
Hey,
I was wondering if SFML will have support for different image types like RGB/16 and RGB/32. It can't seem to load anything other than RGB/8 for me (I am using SFML 2.0 dotNet, if that makes a difference).
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Laurent
Administrator
Hero Member
Posts: 32498
16-bits/channel, 32-bits/channel
«
Reply #1 on:
August 03, 2011, 08:01:51 am »
Are you talking about image file formats, or pixels that you provide yourself? Can you be more specific about what you do, and what fails?
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Laurent Gomila - SFML developer
Lox
Newbie
Posts: 14
16-bits/channel, 32-bits/channel
«
Reply #2 on:
August 03, 2011, 08:16:27 am »
When I try to load an image that is other than an RGB-mode image with 8 bits/channel (Photoshop->Image->Mode->RGB Color/8bits per channel), it throws an error.
That's really all I have.
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Laurent
Administrator
Hero Member
Posts: 32498
16-bits/channel, 32-bits/channel
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Reply #3 on:
August 03, 2011, 08:41:56 am »
Which image format (bmp? png? jpg?)?
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Laurent Gomila - SFML developer
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16-bits/channel, 32-bits/channel