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Forcing OpenGL core profile only.
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Topic: Forcing OpenGL core profile only. (Read 2236 times)
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Robinson
Newbie
Posts: 5
Forcing OpenGL core profile only.
«
on:
August 20, 2011, 06:40:45 pm »
Hi,
Kind-of new to SFML (and to anything > OpenGL 1.1!). Is there a way of forcing use of core profile only? I create my window specifying 3.2, but obviously that doesn't stop me from using immediate mode or anything else that's deprecated.
Thanks.
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Hiura
SFML Team
Hero Member
Posts: 4321
Forcing OpenGL core profile only.
«
Reply #1 on:
August 20, 2011, 07:45:16 pm »
SFML uses some deprecated stuffs so we have to keep a backward compatible context.
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SFML / OS X developer
Robinson
Newbie
Posts: 5
Forcing OpenGL core profile only.
«
Reply #2 on:
August 20, 2011, 08:28:09 pm »
Ok, fair enough.
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Forcing OpenGL core profile only.