First of all thank you for the fast reply Nexus!
I am looking for a collision that works on SFML version 2.0.
I tried the one on
http://www.sfml-dev.org/wiki/en/sources/simple_collision_detection%5B but I think it is for a older version since it is giving me a long list of errors.
Probably you dont know the game, but it would be the best example to explain what I am trying to archive. I have a INT gravity which pushes my character down.
Now I want him to be able to walk left, right and jump (already done that).
Now I want to add in game stuff like platforms and the ground which the character can walk on. What I want to archive is the following:
1. Character can walk on the floor (it is one large image (width)).
2. Character can jump on platforms but also fall off.
3. Character can walk into platforms or building, if he does so the movement should stop (i.e. left or right walk or jumping or going up or down on a ladder).
The whole game is almost build out of blocks like in Maple story. So if I can get some 'bounding boxes' for example to check collusion on that would work fine I think.
A sample photo so you know what I am talking about i.e. world objects.
http://www.bscarillon.nl/webpaginas/Max/maplestory2.jpgAs you can see characters can climb up on the rope, walk on the platforms and fall off and stuff like that. Basicly all objects are build out of blocks (PNG pictures).
Yours sincerely.
GZ