Wow! Thank you guys for your kind words and also for the constructive critics!
Cool game! As most of guys here, I especially like your design, it's so bright and yummy! When a game is that simple, the graphics is what attracts most of all
Haha, thanks! I like this "bright and yummy" phrase. By the way, I guess it comes from web design, because that's what I usually do.
Really friggin cool so far!
Some issues I noticed;
Gamemusic doesn't loop perfectly
Download-link on the page should be https://legacy.sfmluploads.org/file/85/download and not just /file/85
The awesome scorecounter at end of each map sometimes randomly hangs, giving you awful noise. You have to move the window for it to stop, so I think it has to do with frametimes.
Thanks man!
- I know about the game music; it's because it was cut by me:
Read the issue here. But I'll try it again.
- Download links: Ok, thanks, I'll do that.
- Noisy score counting: Hmmm, I need to investigate this!
This is a true piece of artwork! The graphics and gameplay are good and everything flows smoothly! Playing the game I observed the small details and the movement of the map and character and everything was very cool. The input was kinda glitchy because sometimes I pressed a button and it didn't respond until I pressed it again or I held it down longer. Are you using sf::Event or sf::Input for key inputs? sf::Event is more reliable and sf::Input is known for missing key events every once in a while.
First of all, thank you for testing!
- Other people have also reported this input problem, which is actually due to that I only check input when the player is more or less in the middle of a tile. I'll try to come up with a solution for this issue. BTW, I'm using sf::Input.
- Update FPS counter on a lower rate: Ok!
- I like the idea of the Co-op mode, that both players need to reach the elevator, but what if a player dies? Hmmm... I think that this solution would actually punish the player who could make it to the elevator in time...
- Ghost spawing in front of you at start: Yes, others also had problems with this one. But I have an idea to solve it!
Nice pacman clone! I like the GUI, especially the score summary at the end
Two things keyforge mentioned also got my attention: The flickering FPS counter (I guess it was always 500 or 1000) and the impossible situations where ghosts appear in front of your house door. And I think the first few levels are far too easy and thus boring (no enemies, very much time)... Just collecting all fruits isn't that funny
30 seconds given by the clock are too much in my opinion, 10 seconds are already much time in this game.
Thanks Nexus!
- These levels are just tutorial levels, but you're right: I'll need to make the game more difficult. Although it was even more easier before yesterday.
On the other hand, later you'll have to gain X number of medals to procceed to the next level, so it'll be more difficult.
- 10 seconds instead of 30 seconds: Good idea! Thanks!
I've added your ideas to my TODO list, guys!
What are your computer specs? Which OS did you play the game on? I'd like to figure out the minimum requirements for the game.