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Author Topic: Speeding up rendering  (Read 4850 times)

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Laurent

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Speeding up rendering
« Reply #15 on: September 06, 2011, 10:16:24 pm »
FBO is the preferred back-end, but there's also one that uses a "hidden" OpenGL context and updates the target texture with an explicit pixel copy.
Laurent Gomila - SFML developer

 

anything