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Author Topic: Removing the console  (Read 13027 times)

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e_barroga

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Removing the console
« on: August 24, 2008, 11:04:16 pm »
After creating the Render Window, the console window still displays. How do I keep it from displaying?

quasius

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Re: Removing the console
« Reply #1 on: August 24, 2008, 11:06:26 pm »
Quote from: "e_barroga"
After creating the Render Window, the console window still displays. How do I keep it from displaying?


Either don't make a "console app" when you create your solution (make a Win32 project) or go through the project settings and change over all the settings manually.

Beaker

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Removing the console
« Reply #2 on: August 26, 2008, 12:13:19 pm »
If this is built in Visual Studio then in your project settings, go to Linker->System and set the SubSystem property to "Windows (/SUBSYSTEM:WINDOWS)". At least, that's where it is in VS2008.

Laurent

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Removing the console
« Reply #3 on: August 26, 2008, 12:15:30 pm »
And to keep main as your entry point (instead of WinMain), you must link to sfml-main.lib.
Laurent Gomila - SFML developer

AlZe

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Removing the console
« Reply #4 on: February 19, 2009, 03:29:33 pm »
Thanks Beaker and Laurent, works fine!

e_barroga

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Removing the console
« Reply #5 on: April 15, 2009, 08:41:15 pm »
Quote from: "Laurent"
And to keep main as your entry point (instead of WinMain), you must link to sfml-main.lib.


What do you mean by "link to sfml-main.lib".

Also, what do you mean by "keep main as my entry point".

Laurent

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Removing the console
« Reply #6 on: April 16, 2009, 01:00:06 am »
Quote
What do you mean by "link to sfml-main.lib".

I mean "link to sfml-main.lib". If you really don't know what this means, then I suggest you read some basic C++ tutorial first.

Quote
Also, what do you mean by "keep main as my entry point".

I mean that your entrey point is still the portable "main" and not an OS-specific one like "WinMain".
Laurent Gomila - SFML developer

e_barroga

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Removing the console
« Reply #7 on: April 16, 2009, 02:42:01 am »
Quote from: "Laurent"
Quote
What do you mean by "link to sfml-main.lib".

I mean "link to sfml-main.lib". If you really don't know what this means, then I suggest you read some basic C++ tutorial first.

Quote
Also, what do you mean by "keep main as my entry point".

I mean that your entrey point is still the portable "main" and not an OS-specific one like "WinMain".


Okay, I get it.... but yeah, I know how to link.

Nexus

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Removing the console
« Reply #8 on: April 16, 2009, 12:43:08 pm »
Ah, that's nice to know, I didn't expect this to be so easy. Thank you... :)
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e_barroga

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Removing the console
« Reply #9 on: April 16, 2009, 04:34:32 pm »
P.S.
I wouldn't say that you would need to look in a "Basic C++ Tutorial" to learn how to link libraries.

For a beginner those tutorials are probably complex.

I learned because I needed 3 libraries to get a WinSock Network Library (39DLL) to work.

Hiura

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Removing the console
« Reply #10 on: April 16, 2009, 05:10:55 pm »
um, how would you program without basis ?
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Nexus

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Removing the console
« Reply #11 on: April 16, 2009, 08:51:33 pm »
Anyway, a tutorial is not really a good way to learn C++. It's possible, but much more tedious than a good book.
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Groogy

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Removing the console
« Reply #12 on: April 18, 2009, 11:24:43 am »
Quote from: "Nexus"
Anyway, a tutorial is not really a good way to learn C++. It's possible, but much more tedious than a good book.


I want to move in to a library of Programming books... *Drools*
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

sebbu

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Removing the console
« Reply #13 on: July 22, 2009, 12:23:20 pm »
there is no sfml-main.lib in SFML-1.5-sdk-windows-mingw.zip , only in SFML-1.5-sdk-windows-vc2008.zip ( and maybe the 2005 one )

EDIT: using -mwindows option of mingw g++, there is no more console window

Laurent

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Removing the console
« Reply #14 on: July 22, 2009, 12:32:56 pm »
That's bad :lol:

I'll fix this as soon as possible, thanks for your feedback.
Laurent Gomila - SFML developer

 

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