I'm currently updating my project to the latest SFML2. In the new input system, I noticed my desktop mouse and renderwindow mouse are located at two different locations:
Moving one cursor also moves the other. Cosmetically, I don't mind. But functionally, I have a problem in that left-clicking will de-focus the renderwindow and select the underlying desktop.
Has anyone experienced a similar problem, or does my input code need some massaging?