Is there any way to use views that only draw at a certain portion on the render target? I have searched the forums, but I don't understand the things I find or they use OpenGL functions.
I currently understand views in sfml like that, that they will always cover the whole screen. Let's say, we want to draw a small minimap in the top right corner. But no matter what I do, the minimap will cover the whole window, not letting me see what in the actual world is.
Or do I misunderstand something?