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Author Topic: Using views for splitscreen, minimap or similar (1.6)  (Read 3122 times)

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Tenry

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Using views for splitscreen, minimap or similar (1.6)
« on: September 28, 2011, 06:11:56 pm »
Is there any way to use views that only draw at a certain portion on the render target? I have searched the forums, but I don't understand the things I find or they use OpenGL functions.
I currently understand views in sfml like that, that they will always cover the whole screen. Let's say, we want to draw a small minimap in the top right corner. But no matter what I do, the minimap will cover the whole window, not letting me see what in the actual world is.

Or do I misunderstand something?
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Nexus

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Using views for splitscreen, minimap or similar (1.6)
« Reply #1 on: September 28, 2011, 06:14:01 pm »
Yes, the viewport specifies the part of the window to which things are rendered.

Viewports are a SFML 2 feature, see here.
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Tenry

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Using views for splitscreen, minimap or similar (1.6)
« Reply #2 on: September 28, 2011, 06:22:53 pm »
Quote from: "Nexus"
Yes, the viewport specifies the part of the window to which things are rendered.

Viewports are a SFML 2 feature, see here.

Okay, thanks for the hint! :)
I'm looking forward to 2.0, it seems to have so many new useful features.
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