I've decided to publish an alpha version of my own (SFML 2.0/.NET-based) game.
It's called Terrena.
It is a strategy game that mixes TCG(trading card games) with board games.
Each player has a deck and a hand, and places them on the board, expanding his/her territory, with the goal of conquering the capitals of enemy players, while preventing the enemies from doing the same.
In Terrena, the board starts mostly empty so each player has a very customizable landscape. Different types of terrain have different costs to place on the board, and also give different type of resources. Additionally, unit cards are used to conquer and defend terrain tiles.
Finally, events/magics allow players to do special actions such as destroying enemy terrain.
Requires .NET 4.0(tested on Linux/Mono 2.10). SFML libraries come included in the ZIP. Not tested on Windows but it should work. Not tested on Mac OS X at all. Might work with the proper libraries.
Also, despite being 2D, it seems to be rather slow. On my PC, it sometimes gets only 10FPS. I'm hoping the new drawing API will improve things.
It also fails miserably on Intel GPUs with no FBO support.
It's an early version so expect the game to be unbalanced and some of the textures not to be perfect. The final version will hopefully offer more variety.
Feedback is welcome.
Download:
http://dl.dropbox.com/u/6459451/Terrena-a10.zipEDIT:
Alpha 10 version is available(link above)
Game should now work on .NET 3.5, there are some image improvements, the game now works better on Intel GPUs, a few settings were added and the game is now (I hope) a bit easier to understand for beginners.