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Author Topic: SFGUI (0.4.0 released)  (Read 165666 times)

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binary1248

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Re: SFGUI (0.3.2 released)
« Reply #645 on: October 19, 2017, 04:58:46 pm »
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).

Dehaku

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Re: SFGUI (0.3.2 released)
« Reply #646 on: October 20, 2017, 08:24:05 pm »
Beautiful, Thanks for all the help!
Much appreciated.

Tank

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Re: SFGUI (0.4.0 released)
« Reply #647 on: October 29, 2018, 10:13:52 am »
0.4.0 is out :-) Binaries for Windows people will follow shortly.

This is mainly a maintenance release, however it also includes a larger change regarding the CMake config. Please report any issues you get at GitHub, thank you.

Enhancements

  • Modernized CMake configuration.

Fixes

  • sfg::Desktop not properly handling mouse focus between windows.
  • Added missing <string> include.
  • Got rid of SendFakeMouseMoveEvent warnings.
  • Got rid of sf::RenderWindow::Create() deprecation warning.
  • Deactivated Test app features that are broken due to SFML changes.
  • Renamed OpenGL example to avoid a naming collision.
  • FindSFML.cmake updated, libjpeg not required anymore.
  • No WIN32_LEAN_AND_MEAN redefinition.

Downloads
SFGUI: Simple and Fast GUI library for SFML
Game Development Design articles
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