I'm definitely experiencing the sfg::Image performance hurt - but hopefully there's a workaround for my problem
So, I'm trying to have a MiniMap embedded in an sfg::Window. I looked around, and decided to give sfg::Image a shot. So, I have an sfg::Image inside my sfg::Window, and I render the MiniMap onto a sf::RenderTexture, then grab the texture and copy it to an sf::Image, which is then set as the sfg::Image's image. This is painfully slow. Is there a better way?
EDIT: And in the beginning, when I said performance hurt, I'm more referring to sf::Texture::copyToImage being painfully slow, not the sfg::Image lag when you resize the window
If only there was a way to render directly to an sf::Image....