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Author Topic: Chesster [SFML Puzzle Game]  (Read 42805 times)

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CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #45 on: October 04, 2013, 06:39:10 pm »
While I work on solving bugs and adjustments, my teammates put together this site so we can get on Greenlight.

http://www.playchesster.com/index.html

The video is the official trailer we are going to use on Greenlight and others.
CJ

eXpl0it3r

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Re: Chesster [SFML Puzzle Game]
« Reply #46 on: October 04, 2013, 07:47:16 pm »
While I work on solving bugs and adjustments, my teammates put together this site so we can get on Greenlight.

http://www.playchesster.com/index.html
Kind of odd that the website has a white "border" around the whole webpage, seems confusing to me -
is that intended?

Also will make sure to vote for you, once it gets on Greenlight! :)

Btw the image on the first post seems to be dead and you might want to update the whole description, given that your kickstarter has ended quite a while ago.
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CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #47 on: January 14, 2014, 02:04:53 pm »
Hi there,

So we are live on Greenlight. If you feel like voting because you like the game or just to support a SFML made game, please go ahead and thank you!


http://steamcommunity.com/sharedfiles/filedetails/?id=214022703&searchtext=chesster


About development, we are close to an ending. Which certainly doesn't mean that there is less to do haha!
CJ

Grimshaw

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Re: Chesster [SFML Puzzle Game]
« Reply #48 on: January 14, 2014, 04:30:19 pm »
I voted for you mate, hope it helps ! :)

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #49 on: January 14, 2014, 04:36:46 pm »
Thanks a lot!
A huge amount of votes is needed so every single vote is like a step closer!
CJ

Grimshaw

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Re: Chesster [SFML Puzzle Game]
« Reply #50 on: January 14, 2014, 05:42:06 pm »
For the sake of curiosity, around how many votes would one need to get greenlit? Is it a daunting task or doable by most developers?

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Boa Sorte!! :)

eXpl0it3r

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Re: Chesster [SFML Puzzle Game]
« Reply #51 on: January 14, 2014, 06:24:11 pm »
For the sake of curiosity, around how many votes would one need to get greenlit? Is it a daunting task or doable by most developers?
Apparently nobody really knows. It's a closed process and often rather "random". You can find out how other got there and how others failed. :)

Aaaand voted! ;)
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Lo-X

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Re: Chesster [SFML Puzzle Game]
« Reply #52 on: January 14, 2014, 06:31:42 pm »
plusoned too

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #53 on: January 14, 2014, 06:38:30 pm »
Thanks for voting eXpl0it3r!
Thankyou too Lo-X!

Yes, the amount of votes needed is kind of subjective. From what I've read on articles on this subject looks like you need to be on top X most voted games when Steam closes a batch of approved games. This X value could be top 100 or top 50. Recently they approved a group of 50 top voted games so it's something between 50 and 100.

What is nice to think is that when X games get greenlit,  your entry moves X ranks forward.

More than one source that I read mentioned the "magic" number of upvotes being something around 10,000 with around 30,000 total votes for a "good" game which is also subjective. Anyway I'll let you guys know my numbers here and fellow SFML devs will get the game for free if they like it.

I understand that's a lot and the odds are against my game but I am happy just being there and close to declare my game finished on a "solid" state. I am on this project for more than 2 years now...
CJ

Fizix

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Re: Chesster [SFML Puzzle Game]
« Reply #54 on: January 15, 2014, 10:38:42 am »
Very nice! You have my vote.

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #55 on: January 16, 2014, 03:11:03 pm »
Thanks, Fizix.

Numbers last checked were 500 upvotes out of ~2000. 
CJ

Mario

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Re: Chesster [SFML Puzzle Game]
« Reply #56 on: January 17, 2014, 10:58:07 pm »
Upvoted as well, although it's not really on my want-to-buy list so far.

I think many don't really understand the basic promise why it's more than just another match-3 game. It's in the description, but that's still a bit vague so far.

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #57 on: January 18, 2014, 12:40:40 am »
Thanks for the support, Mario.

The basic difference from any regular match-3 game is that you use chess movement patterns to make your moves instead of just swapping adjacent pieces. Also, it consider additional pieces when searching for combinations as long as you have at lest 3 in a sequence. Example:

regular match-3
XXX
chesster
XXX
    X
and so on...

There are other details and one extra game mode but basically this what makes it kind of different.

Even so, I understand it is a game many will say no just because it is a match-3 kind of game or because they think it should be a tablet/phone game... I honestly don't know what to say in these cases, I think it is a matter of opinion.
CJ

Jesper Juhl

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Re: Chesster [SFML Puzzle Game]
« Reply #58 on: January 18, 2014, 07:55:23 pm »
From the video this looks like fun.
Unfortunately, without a Linux build I'm not going to be able to play it  :(
Any plans for a Linux version in the future?

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #59 on: January 18, 2014, 08:07:56 pm »
Yes, there are plans. Right now I am busy with the OS/X version and it has been a long while since I touched any Linux system (back on college days). I have no idea how much work would that be.
CJ