Another topic...can you tell we're busy in development?
I'm trying to use the sf::View to rotate what's drawn on the target. Here's my code:
window1View.Reset(sf::FloatRect(0,0,scrH,scrW));
window1View.SetViewport(sf::FloatRect(0,0,1,1));
window1View.SetCenter((FLOAT)(scrW/2),(FLOAT)(scrH/2));
window1View.Rotate(scrOrt);
window1.SetView(window1View);
The view is correctly rotated to the angle I pass to Rotate, but for some reason everything is drawn too big. Why would this be?
Thanks