When you select the window, hold it and drag it around, the application freezes. This is fine except for data which uses sf::Clock or GetFrameTime().
I have a background which moves stars across the screen using GetFrameTime(). Once they go off screen, The main loop moves them back to the starting side.
Looks like this normally.![](http://iforce.co.nz/i/pva0zyif.ssp.png)
However if you freeze the window, the timer still increases which results in them all instantly moving off screen and this ruins the background.
After freezing the window.![](http://iforce.co.nz/i/thdfjln0.t3u.png)
Is there anyway I can pause sf::Clock before freezing the application and then unpause upon unfreezing? or any other way around this? do I need to use threads?
SFML-2.0-512a7c6
Windows 7 64b
ATI Radeon HD 4850