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sf::Sound by value
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Topic: sf::Sound by value (Read 2964 times)
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Serapth
Full Member
Posts: 105
sf::Sound by value
«
on:
November 10, 2011, 07:52:43 pm »
Hello all,
I just want to verify, SoundBuffer is heavy and should be cached, but sf::Sound itself is light weight and passing it by value should not be a big deal, right?
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Laurent
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Posts: 32498
sf::Sound by value
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Reply #1 on:
November 11, 2011, 11:33:30 am »
Yes. However it is not as lightweight as a sf::Sprite or sf::Text. sf::Sound internally manages an OpenAL sound resource, so it's not trivial to copy and destroy.
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Laurent Gomila - SFML developer
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