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Precompiled SFML 1.6 for 64 Bit Windows
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Topic: Precompiled SFML 1.6 for 64 Bit Windows (Read 4392 times)
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magicpen
Newbie
Posts: 4
Precompiled SFML 1.6 for 64 Bit Windows
«
on:
November 26, 2011, 06:13:49 pm »
I just switched to Windows 64 Bit and need new compiled versions of SFML 1.6 for 64 Bit MSVC. Where can I get those? Or does anyone have them lying around?
I'd of course also like SFML 2.0 64Bit, but that is still instable and not available precompiled at all.
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P@u1
Jr. Member
Posts: 83
Precompiled SFML 1.6 for 64 Bit Windows
«
Reply #1 on:
November 26, 2011, 11:55:33 pm »
You can use the 32 bit version with an 64 bit os.
If you really want 64 bit then you will probably need to compile it yourself (it's not that hard).
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ingwik
Jr. Member
Posts: 65
Precompiled SFML 1.6 for 64 Bit Windows
«
Reply #2 on:
November 27, 2011, 07:26:22 pm »
I've gone through that:
http://www.sfml-dev.org/forum/viewtopic.php?t=6036
You can find my compiled SFML 1.6 static libraries for Win7 64 bit, vc++ 2010 express here:
http://dl.dropbox.com/u/8595437/w7enterprise_64__vs2010xp_sfml16.zip
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sbroadfoot90
Jr. Member
Posts: 77
Precompiled SFML 1.6 for 64 Bit Windows
«
Reply #3 on:
November 30, 2011, 12:04:51 pm »
compiling yourself isn't that hard. you have to compile your own projects don't you? same same.
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ronag
Newbie
Posts: 24
Precompiled SFML 1.6 for 64 Bit Windows
«
Reply #4 on:
December 09, 2011, 07:31:48 pm »
I'm having trouble building Debug DLL using the solution found in ingwiks link. I get link error towards opengl and freetype. Any ideas how to fix it?
http://pastebin.com/vrntBigQ
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ronag
Newbie
Posts: 24
Precompiled SFML 1.6 for 64 Bit Windows
«
Reply #5 on:
December 09, 2011, 10:07:17 pm »
I found and managed to compile freetype as required However, openal still remains a mystery.
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ronag
Newbie
Posts: 24
Precompiled SFML 1.6 for 64 Bit Windows
«
Reply #6 on:
December 10, 2011, 12:08:11 am »
Solved my compilation issues. The 64 bit OpenAL can be found by downloading the OpenAL SDK installer.
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