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[Solved] Sfml2 and Sprites
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Topic: [Solved] Sfml2 and Sprites (Read 1606 times)
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tipfehler
Newbie
Posts: 3
[Solved] Sfml2 and Sprites
«
on:
November 29, 2011, 07:53:04 pm »
Hi,
I'm new to Sfml and I have a problem with the sf::sprite class. My intention was to blend in an image as an intro and then start with the 3d stuff. But when the sprite is loaded my quad doesn't show up. I think i missunderstand the concept of this class in some way. I created an example to show the problem.
http://pastebin.com/rBmVHpkv
Without the sprite, the quad is drawn. Can someone see whats wrong in this code?
Thanks!
tipfehler
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Laurent
Administrator
Hero Member
Posts: 32498
[Solved] Sfml2 and Sprites
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Reply #1 on:
November 29, 2011, 10:47:18 pm »
SFML messes up your own OpenGL states. Have a look at the documentation and the OpenGL tutorial to find out how to solve this problem.
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Laurent Gomila - SFML developer
tipfehler
Newbie
Posts: 3
[Solved] Sfml2 and Sprites
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Reply #2 on:
November 29, 2011, 11:41:04 pm »
Thanks, didn't see the SaveGLStates method.
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