Hi,
first of all, great job on the new API, it's looking great! I'm converting/rewriting my project for it right now, really looking forward to the speed boost once it's optimized.
There's something rather confusing about Vertices though: they allow you to set the coordinates of a texture, but I couldn't find any way to specify which texture a VertexArray should actually be rendered with. Am I overlooking something here or is that code just not written yet? A while ago, an example of the new API was posted, where sf::RenderTarget::SetTexture() or something like that was used, but that doesn't appear to be in the API (anymore).