I am having fun plugging away at my first game using SFML, when I get it a little further along, I will post it up here, and on sourceforge. I am working on the tile map now.
I have 2 questions, I will probably have more later, but these should get me through the map.
1. Is using a normal Multi-Dimensional array of sprites OK?
Something like this
sf::Sprite tileArray [11] [9];
In the examples I saw here everybody was using Vectors
am I better off using a Vector, if so why?
2. I am using 96 x 96 tiles some go the full 96 pixels
but many of them have smaller images inside and some
empty background space. I haven't started on my collision
detection yet, but I am a little worried this can cause a problem
down the road. Specifically:
Is there any thing other than specifying the exact boundaries
of each image inside the 96x96 tile that I could use to tell if there
is an actual collision with the pixels of the image, and not just a
collision of empty background space?
Thanks,