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Topic: stay on top (Read 3682 times)
0 Members and 2 Guests are viewing this topic.
mentaman10
Newbie
Posts: 16
stay on top
«
on:
December 21, 2011, 08:09:36 pm »
function which stays the window on top
App.StayOnTop();
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Laurent
Administrator
Hero Member
Posts: 32498
stay on top
«
Reply #1 on:
December 21, 2011, 08:17:09 pm »
Rejected.
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Laurent Gomila - SFML developer
Haze
Full Member
Posts: 201
stay on top
«
Reply #2 on:
December 22, 2011, 12:43:10 pm »
This should be the user's choice, and you can already do that with your window manager.
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CosmoScroll - Spaceshooter game
»
Wallbreaker - Arkanoid/Breakout clone
nitrix
Newbie
Posts: 27
stay on top
«
Reply #3 on:
December 22, 2011, 02:37:46 pm »
I had the same though too, it should be left to the user's choice. Some of them have tiling window managers and stuff that could break.
I mean you could always use sf::Style::Fullscreen if you have no choice. Just don't control the windows for them
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mentaman10
Newbie
Posts: 16
stay on top
«
Reply #4 on:
December 22, 2011, 10:39:18 pm »
yeh, but when the windows open, it should be on top.
not on the window inself...
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zeocyte
Newbie
Posts: 9
stay on top
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Reply #5 on:
December 23, 2011, 08:08:11 am »
Its very intrusive and annoying for the user.
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Everything is predetermined.
mentaman10
Newbie
Posts: 16
stay on top
«
Reply #6 on:
December 23, 2011, 12:55:18 pm »
not all the time, just jump it to the top when the game is started.
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
stay on top
«
Reply #7 on:
December 23, 2011, 12:58:38 pm »
I agree with the others, such a feature only leads to pop-up like behavior which is extremely annoying at best.
Newly opened windows appear automatically at the top. And generally, it should be up to the user to give windows the focus.
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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