What should I use instead? I know sf::input got replaced by sf::Keyboard and sf::Mouse, but I cannot find any function like GetInput() in the documentation under Window. I'm trying to achieve something like this in the 1.6 tutorial:
// Get some useless input states, just to illustrate the tutorial
bool LeftKeyDown = Input.IsKeyDown(sf::Key::Left);
bool RightButtonDown = Input.IsMouseButtonDown(sf::Mouse::Right);
bool JoyButton1Down = Input.IsJoystickButtonDown(0, 1);
unsigned int MouseX = Input.GetMouseX();
unsigned int MouseY = Input.GetMouseY();
int JoystickX = Input.GetJoystickAxis(1, sf::Joy::AxisZ);
int JoystickY = Input.GetJoystickAxis(1, sf::Joy::AxisY);
int JoystickPOV = Input.GetJoystickAxis(1, sf::Joy::AxisPOV);