Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML 2.0 and Codeblocks  (Read 1357 times)

0 Members and 1 Guest are viewing this topic.


  • Full Member
  • ***
  • Posts: 103
    • View Profile
    • Email
SFML 2.0 and Codeblocks
« on: December 30, 2011, 09:22:08 pm »
I am just checking out Codeblocks vs. MSVC++ 2010 and have no experience using GCC but I can't get SFML to work with it so far...

I am guessing that since Codeblocks uses GCC by default, that when it comes to libs I can't use sfml*.lib and I will need to use Codeblocks to compile a new set of libs that end with sfml*.a?

So if that is correct I am guessing the .lib files are tied to MSVC++ platform only?



  • SFML Team
  • Hero Member
  • *****
  • Posts: 6286
  • Thor Developer
    • View Profile
    • Bromeon
SFML 2.0 and Codeblocks
« Reply #1 on: December 31, 2011, 01:22:17 am »
You can specify whether you use Code::Blocks or MSVC++ when you build SFML with CMake. Everything is set up so that you only need to compile the projects using your IDE. Take a look at the installation tutorial.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development: