Well, i'm actually a new user, yes.
I tried SFML a week ago for the first time.
And I actually read the documentation about Textures and other classes, but my code is still not working.
Here is where i need a few help precisely:
(in the LightSystem.cpp, for example)
m_softShadowTexture->bind();
This function is no more accepted, and so i have to change it.
So i look at the documentation, as usual, and see the Texture class have a bind() public method :
static void bind (const Texture *texture, CoordinateType coordinateType=Normalized)
Bind a texture for rendering.
I tried to replace with something like :
sf::Texture::bind(&m_softShadowTexture);
No more errors, but no lights appear!
Can somebody tell me where i am wrong please?
Edit : sorry for the lack of traduction, i didn't notice in time