Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SOIL unhandled expression  (Read 1425 times)

0 Members and 1 Guest are viewing this topic.

Neomex

  • Newbie
  • *
  • Posts: 28
    • View Profile
    • Email
SOIL unhandled expression
« on: January 07, 2012, 02:11:50 pm »
I am trying to load texture into OpenGL using soil with something like this:

Code: [Select]
int LoadGLTextures()
{
    /* load an image file directly as a new OpenGL texture */
    texture[0] = SOIL_load_OGL_texture
        (
        "bg.png",
        SOIL_LOAD_AUTO,
        SOIL_CREATE_NEW_ID,
        SOIL_FLAG_INVERT_Y
        );

    if(texture[0] == 0)
        return false;


    // Typical Texture Generation Using Data From The Bitmap
    glBindTexture(GL_TEXTURE_2D, texture[0]);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

    return true;                                        // Return Success
}


And call

Code: [Select]
glEnable( GL_TEXTURE_2D );
glShadeModel( GL_SMOOTH );


before it.

App launches and returns unhandled exception here:

Code: [Select]
// SOIL.c
int query_NPOT_capability( void )
{
    /*  check for the capability    */
    if( has_NPOT_capability == SOIL_CAPABILITY_UNKNOWN )
    {
        /*  we haven't yet checked for the capability, do so    */
        if(
            (NULL == strstr( (char const*)glGetString( GL_EXTENSIONS ),
                "GL_ARB_texture_non_power_of_two" ) )
            ) //############ it points here ############//
        {
            /*  not there, flag the failure */
            has_NPOT_capability = SOIL_CAPABILITY_NONE;
        } else
        {
            /*  it's there! */
            has_NPOT_capability = SOIL_CAPABILITY_PRESENT;
        }
    }
    /*  let the user know if we can do non-power-of-two textures or not */
    return has_NPOT_capability;
}


Am I missing other initialisations?

SOIL_CAPABILITY returns -1
has_NPOT_capability returns -1