i've done a game, but because of the 1.6 bug of the graphics card, i upgraded my api to 2.0, than i found i cant use the FlipX() method any more due to the changes of the API, and then i saw someone said use scale() with a negative parameter, i tried, it worked, but has a weird effect that the sprite position no longer means the left top corner points, any body help me with the problem?