Is there a way that I can make an object move, say a ball, in one direction without using a variable to move it each frame?
As of now, I have a sprite with a variable that equals 2.6 and that's how far it's x value increases each frame. But if I have it as 2.6, the ball moves very slowly across the screen but it's pretty smooth. If I increased that to like 50, it'd move fast across the screen but there's be large margins that it'd skip.
So back to my question. Can I move, for example the ball, fast across the screen but make it move smoothly?