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Author Topic: Nebula Frontiers - MMO Space Combat/Trading  (Read 3525 times)

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JohnStabler

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Nebula Frontiers - MMO Space Combat/Trading
« on: January 12, 2012, 09:20:51 am »
I thought I'd introduce my current SFML.Net project. I've just published a first-look video of the game engine. So far, feedback from gamers has been very positive and I'd love to know what some of you guys think.

http://nebulafrontiers.blogspot.com/2012/01/first-demo-with-commentary.html

SaturnElena

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Nebula Frontiers - MMO Space Combat/Trading
« Reply #1 on: January 17, 2012, 11:35:21 am »
the missles look neat  8)

JohnStabler

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Nebula Frontiers - MMO Space Combat/Trading
« Reply #2 on: January 23, 2012, 06:51:36 pm »
Quote from: "SaturnElena"
the missles look neat  8)


Thanks. The thrust trail in them was as wide as the ships themselves which looked a bit odd. I've reduced it in the latest build so they look a bit more realistic now. New videos and an alpha demo not to far away...

ingwik

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Nebula Frontiers - MMO Space Combat/Trading
« Reply #3 on: January 31, 2012, 08:51:47 pm »
It looks interesting enough. A good game is not based on fancy graphics but on enjoyable ideas. One question though, the "bubbles" emitting from the ship instead of smoke, is that an animation or some kind of particle generation?

JohnStabler

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Nebula Frontiers - MMO Space Combat/Trading
« Reply #4 on: January 31, 2012, 11:02:33 pm »
Quote from: "ingwik"
One question though, the "bubbles" emitting from the ship instead of smoke, is that an animation or some kind of particle generation?


Particles.