Yes, I solved the problem and it was a driver issue, not SDL. Intel driver installation reset a parameter, and you must set it to "Software" in the 3D section of their HD3000 setup utility.
>>What do you mean by software rendering?
I draw all pixels in the video buffer myself, then swap the page, and draw again. Like in the old days. Lots of clipping, poly-filling, z-buffer maintenance, etc. Very fun.
Laurent, does SFML provide a video buffer address to OpenGL so it can draw? If so, then I could use that address to do my own drawing. Do you think yes or no? Is there an explicit page-flipping function in SFML that I would call?
Anyway, thanks for the help guys!