Hi there, in my rpg tile game i started having troubles with low performance caused by huge maps,
instead of iterating containers (32x32) i just created one texture with all map-ground sprites being drawn on it, worked perfectly
but theres a problem with the second surface of my map - objects which are drawn on Map surface,
sf::RenderTexture doesnt read Colorkey, and when i render my objects, map is hidden by the (255,0,255) colorkey
i think that on creating rendertexture we should be able to choose a color that we dont want to render, this function is only able to do with sf::Image now ;/
@edit
how stupid i am, after i wrote this post, i managed to apply objects just on the map render texture, oh damn