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Author Topic: GetGlobalBounds() arithmetic error  (Read 2354 times)

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N1ghtly

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GetGlobalBounds() arithmetic error
« on: January 25, 2012, 09:34:57 pm »
Hey all, I recently updated to the latest snapshot and converted my code to use the new GetGlobalBounds method. However: it broke my collision code. I narrowed the problem down to arithmetic precision. I set the sprite for example at pos (20, 252).
When I subsequently call GetGlobalBounds, it becomes (20, 252.000004).

So when I call rect1.intersects(rect2) it will claim they intersect (by a suuuuuper small margin) while they shouldn't.

Anyone else has this error?

Laurent

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GetGlobalBounds() arithmetic error
« Reply #1 on: January 25, 2012, 11:00:23 pm »
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When I subsequently call GetGlobalBounds, it becomes (20, 252.000004).

Can you try to find exactly which operation adds this small error on the result?
Laurent Gomila - SFML developer

N1ghtly

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GetGlobalBounds() arithmetic error
« Reply #2 on: January 25, 2012, 11:06:53 pm »
That would be sprite.Move :)

Laurent

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GetGlobalBounds() arithmetic error
« Reply #3 on: January 26, 2012, 08:00:31 am »
And before, with Sprite::GetSize(), the result was always correct?
Laurent Gomila - SFML developer

N1ghtly

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GetGlobalBounds() arithmetic error
« Reply #4 on: January 26, 2012, 12:09:01 pm »
Yes.

Laurent

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GetGlobalBounds() arithmetic error
« Reply #5 on: January 26, 2012, 01:51:46 pm »
This is the kind of problems that happen with floats. You should rather add a small epsilon to your collision tests rather than relying on SFML to provide exact values anyway.
Laurent Gomila - SFML developer

N1ghtly

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GetGlobalBounds() arithmetic error
« Reply #6 on: January 26, 2012, 02:22:24 pm »
What do you mean by a small epsilon?
And I just don't understand why this suddenly stopped working ^^

Laurent

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GetGlobalBounds() arithmetic error
« Reply #7 on: January 26, 2012, 04:48:13 pm »
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What do you mean by a small epsilon?

Instead of testing a < b (for example), test a < b +/- e, with "e" a very small value which represents the error margin.

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And I just don't understand why this suddenly stopped working

The implementation has changed, things are computed differently.
Laurent Gomila - SFML developer