When i use sf::RenderWindow instead of tgui::Window, i can draw sf::Text.
// Main.cpp
tgui::Window Spiel(sf::VideoMode(640, 500, 32), "Spiel", sf::Style::Close);
...
Spiel.globalFont.loadFromFile("Font/Seagram tfb.ttf");
...
// Textbox works well in main.cpp
tgui::TextBox* textbox = Spiel.add<tgui::TextBox>("textbox");
textbox->load(150, 100, 12, "graphics/Black");
textbox->setPosition(485, 320);
textbox->changeColors(sf::Color(193, 177, 140), sf::Color::Black, sf::Color::Black, sf::Color::Transparent);
textbox->setText("TEXT");
// When i insert my Label here, it works also
...
Spiel.clear();
Spiel.drawGUI();
Spiel.display();
// Interface class
Interface(tgui::Window &Spiel)
{
// Label Ebene doesn't work in class, but works in main.cpp
// sf::Text doesn't work anymore in a class
tgui::Label* Ebene = Spiel.add<tgui::Label>("label");
Ebene->setText("Ebene 0");
Ebene->setPosition(360, 25);
Ebene->setTextColor(sf::Color::White);
Ebene->setTextSize(12);
}