I'm glad that the panel problems are solved then.
The triggers are defined inside the objects, so they are spread over multiple places.
Every layer has it's own triggers. An example:
- Object has Focused, Unfocused, MouseLeft, MouseEntered triggers.
- ClickableObject has LeftMouseDown, LeftMousePressed and LeftMouseClicked.
- Button adds SpaceKeyPressed and EnterKeyPressed.
So when using a button, you can use all of the above callback triggers. You don't need to know where they are exactly to use them. Just use tgui::Button::LeftMouseClicked to access the trigger.
Be aware that the triggers I gave above are not correct. The triggers are named slightly different in the current downloadable version so you will have to take a look in the header files for now.
Hopefully this will get easier once I finish the documentation.
And it's version 0.6 by the way, not 1.6