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Author Topic: Feature request for sf::Texture  (Read 2353 times)

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Grimshaw

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Feature request for sf::Texture
« on: March 06, 2012, 12:49:52 am »
I am using SPARK 2 particle systems, and its renderer gets a texture id,
to draw alpha-tested quads as particles.

Because I load my textures as sf::Texture, i cannot use them with SPARK , because there is no method to get the texture id.

Could you please expose such a method ?! Thanks

Laurent

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Feature request for sf::Texture
« Reply #1 on: March 06, 2012, 12:49:01 pm »
Nop.

Already discussed in other threads ;)

Loading an OpenGL texture is not complicated, look at the OpenGL example in SFML.
Laurent Gomila - SFML developer

Grimshaw

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Feature request for sf::Texture
« Reply #2 on: March 06, 2012, 02:01:06 pm »
But why replicate the texture to use in each of the libraries? When i could share it?

Okay im convinced ahah! :)

Elgan

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Feature request for sf::Texture
« Reply #3 on: March 06, 2012, 02:04:42 pm »
nice, one of my fave games, a little descrip[tion, screenshot, and a notice that it is windows would be good for peeps.

it should show the best score;

I had a go, got 13.

Haikarainen

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Feature request for sf::Texture
« Reply #4 on: March 09, 2012, 02:22:53 pm »
SFML is opensource, couldnt be so hard to create a getter yourself for sf::Texture ? ;)