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Author Topic: A* Pathfinding in SFML 2.0  (Read 1823 times)

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Roose Bolton of the Dreadfort

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A* Pathfinding in SFML 2.0
« on: March 10, 2012, 02:59:18 am »
Does anyone have an example of an A* implementation in SFML2.0 I can have a look at?

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OniLinkPlus

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A* Pathfinding in SFML 2.0
« Reply #1 on: March 10, 2012, 05:48:19 am »
A* is completely independent of SFML.
I use the latest build of SFML2

thePyro_13

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A* Pathfinding in SFML 2.0
« Reply #2 on: March 10, 2012, 05:58:19 am »
The following thread includes links to a few resources on the topic.

http://sfml-dev.org/forum/viewtopic.php?t=6945&highlight=

But as has been said, A* is independent, think of it on it's own, and then just draw the result.

EDIT: In the thread we link to a few guides, and I link to an example using SFML.

Make sure to check out Nexus' link near the end, you can skip most of the implementation using boost.

 

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