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Rating of "Light Fighter"
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Topic: Rating of "Light Fighter" (Read 2317 times)
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Ptlomej
Newbie
Posts: 48
Rating of "Light Fighter"
«
on:
March 10, 2012, 11:04:14 pm »
I want to know how this animation are(the speed of the animation is not equal the in-game speed).
Please rate and leave a reply.
Its made in Photoshop CS5
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thePyro_13
Full Member
Posts: 156
Rating of "Light Fighter"
«
Reply #1 on:
March 11, 2012, 07:36:49 am »
The sprite is really good, but I'm not sure about the animation. It's a bit too uniform if that makes sense. The fire just sort of jiggles, when it should be pushing.
It might look better when moving though.
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Rating of "Light Fighter"
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Reply #2 on:
March 11, 2012, 10:00:26 am »
You could also try to emit particles. This way, you can easily adjust the flames according to thrust.
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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Ptlomej
Newbie
Posts: 48
Rating of "Light Fighter"
«
Reply #3 on:
March 11, 2012, 12:46:00 pm »
The animation have 14 frames the first flame begin with 1 the second with 7 in hope that its not see like the same. with particels itts a good idea thank you
I had done a gun, here it is
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Jove
Full Member
Posts: 114
Rating of "Light Fighter"
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Reply #4 on:
March 11, 2012, 03:00:56 pm »
I used a little trick to simulate a thrusting jet.
You 'flutter' the scale of the sprite based on a variable that represents the current level of thrust. So if it's idle there is a small flutter, then magnified when the thrust is 'full-on'.
Have a look for yourself, it's quite effective.
http://www.justin.tv/computer_store_cat/b/293610941
Nice sprite btw
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{much better code}
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