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Author Topic: Rating of "Light Fighter"  (Read 2317 times)

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Ptlomej

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Rating of "Light Fighter"
« on: March 10, 2012, 11:04:14 pm »
I want to know how this animation are(the speed of the animation is not equal the in-game speed).
Please rate and leave a reply. :)
Its made in Photoshop CS5


thePyro_13

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Rating of "Light Fighter"
« Reply #1 on: March 11, 2012, 07:36:49 am »
The sprite is really good, but I'm not sure about the animation. It's a bit too uniform if that makes sense. The fire just sort of jiggles, when it should be pushing.

It might look better when moving though.

Nexus

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Rating of "Light Fighter"
« Reply #2 on: March 11, 2012, 10:00:26 am »
You could also try to emit particles. This way, you can easily adjust the flames according to thrust.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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Ptlomej

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Rating of "Light Fighter"
« Reply #3 on: March 11, 2012, 12:46:00 pm »
The animation have 14 frames the first flame begin with 1 the second with 7 in hope that its not see like the same. with particels itts a good idea thank you ;)

I had done a gun, here it is :)


Jove

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Rating of "Light Fighter"
« Reply #4 on: March 11, 2012, 03:00:56 pm »
I used a little trick to simulate a thrusting jet.

You 'flutter' the scale of the sprite based on a variable that represents the current level of thrust.  So if it's idle there is a small flutter, then magnified when the thrust is 'full-on'.

Have a look for yourself, it's quite effective.

http://www.justin.tv/computer_store_cat/b/293610941

Nice sprite btw  :D
{much better code}

 

anything