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Author Topic: SFML Rotation  (Read 1354 times)

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Roose Bolton of the Dreadfort

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SFML Rotation
« on: March 11, 2012, 07:33:21 pm »
Hey,

quick question as I am confused..

if my sprite is at (0) rotation, will it be facing right?
Trying so very hard to finish at-least one project.

Watch out for the RAII police, they will get you.

www.bantersaurus-games.com

Laurent

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SFML Rotation
« Reply #1 on: March 11, 2012, 08:06:12 pm »
Yes, 0 degree is facing right.
Laurent Gomila - SFML developer

Roose Bolton of the Dreadfort

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SFML Rotation
« Reply #2 on: March 11, 2012, 08:25:55 pm »
ahh right.. haha im new to SFML.. Originally was writting my own 2D API from scratch.. had blitting etc working but cba to do rotation etc so came here!

Love the work dude..

Glad that's cleared up thought I was having a break down.
Trying so very hard to finish at-least one project.

Watch out for the RAII police, they will get you.

www.bantersaurus-games.com

 

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