however it does require the user to do more work themselves (yes I'm lazy lol).
I thought it became easier
What do you have to do in addition at the moment?
TAgain something that threw me off was the PolarVector; I've never used a polar vector to draw before
thor::PolarVector2 is just another representation of sf::Vector2, using polar coordinates. It's not mandatory, you can also use sf::Vector2 and the functions thor::rotate() and thor::rotatedVector() to turn them, PolarVectors just make some parts easier (and partially more efficient and precise)...
If I have any specific questions on functionality/how to do something should I just message you directly (instead of posting everything on this thread)?
Yes. If the questions are rather general (design, API, ...), you can post them here
Laurent changed tha API again (no more getHeight getWidth on textures)...
So we can't compile Thor 2.0 anymore.
Thanks, I'll fix it as soon as possible.