however it does require the user to do more work themselves (yes I'm lazy lol).
I thought it became easier
![Wink ;)](https://www.sfml-dev.org/forums/Smileys/default/wink.gif)
What do you have to do in addition at the moment?
TAgain something that threw me off was the PolarVector; I've never used a polar vector to draw before
thor::PolarVector2 is just another representation of sf::Vector2, using polar coordinates. It's not mandatory, you can also use sf::Vector2 and the functions thor::rotate() and thor::rotatedVector() to turn them, PolarVectors just make some parts easier (and partially more efficient and precise)...
If I have any specific questions on functionality/how to do something should I just message you directly (instead of posting everything on this thread)?
Yes. If the questions are rather general (design, API, ...), you can post them here
![Wink ;)](https://www.sfml-dev.org/forums/Smileys/default/wink.gif)
Laurent changed tha API again (no more getHeight getWidth on textures)... ![Roll Eyes ::)](https://www.sfml-dev.org/forums/Smileys/default/rolleyes.gif)
So we can't compile Thor 2.0 anymore.
Thanks, I'll fix it as soon as possible.