Whats the best way for animation? EG. moving through a big sprite sheet in SFML 2?
I noticed it had a textureRect property? Does this mean we can use that to decide where in the sprite sheet we want to be and move dynamically when we want?
when I wrote a 2D engine for University, we used FrameRect's, and they where so flexible and easy to use thats why I ask.
Cheers.