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Sprite Masking in SFML2
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Topic: Sprite Masking in SFML2 (Read 33005 times)
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Laurent
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Posts: 32498
Re: Sprite Masking in SFML2
«
Reply #30 on:
May 05, 2012, 10:01:37 am »
Because
setFillColor(sf::Color::Transparent)
has a special meaining (for optimization purpose), it skips drawing the inner part of the shape.
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Laurent Gomila - SFML developer
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