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Author Topic: Tower Defense  (Read 4477 times)

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spacechase0

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Tower Defense
« on: March 30, 2012, 10:55:26 pm »
Since it's "technically" in a playable state now, I thought I'd go ahead and post this. :P

I've been working on this for a little over a week and a half. I've been using SFML and SFGUI, and once it's further along, I might use Thor for particles.


The black rotating squares are damage-over-time effects.

Obviously it still has a long way to go. Here's a couple of the things I want to do:
  • More levels/enemies/towers/traps (traps not implemented yet)
  • Highscores (online?)
  • Map Editor
  • Ability to record and watch a level.
  • More!

I have no idea what I'll do with it once I finish. :P

Download (0.08):
Windows
I'll add Linux/Mac once it's more playable.

Website: Tower Defense
« Last Edit: March 31, 2012, 09:46:39 pm by spacechase0 »

Tank

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Re: Tower Defense
« Reply #1 on: March 31, 2012, 10:40:40 am »
Looks nice and clean!

Are you going to make a little website for it? We'd add it as a "projects using SFGUI" entry at sfgui.sfml-dev.de -- if you like.

Waiting for the Linux build to be able to play it. :)

spacechase0

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Re: Tower Defense
« Reply #2 on: March 31, 2012, 03:39:08 pm »
Thanks. :)

I'll probably add it somewhere on my site once I get a few more towers implemented.

Updated the images in the first post. It has tower selection/upgrading, and enemy health bars.

Tank

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Re: Tower Defense
« Reply #3 on: April 01, 2012, 05:49:51 pm »
Alright. Drop me a line when you do it so I can add it on our website.

 

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