Hi,
I'm having a little trouble decoding how you are supposed to embed an OpenGL window inside another window. I didn't have any luck looking for an example, and what I'm trying right now crashes upon running.
Here's what I have:
sf::RenderWindow control_window(sf::VideoMode(800, 600), "Sculptor");
sf::Window openglwindow;
sf::WindowHandle handle = control_window.GetSystemHandle();
openglwindow.Create(handle);
Is this the correct way to do this? Also, how would I then specify a size for the OpenGL window?
Thanks in advance!