Hi there guys, I'm working since 3 days ago in this project. It's a basic scrolling shooter like 1942.
I've been having some troubles with the Scale function (for making the deep-sensation, so you can go towards the sky or towards the earth, in 5 different "height levels", and so on you will get 5 different battlegrounds at the same time). Anyway, here's what I've done.
Since my internet conexion sucks, I had to split the actual compressed file into "sections" so that I can upload them easierly.
http://leoostera.googlepages.com/Release_Bin.rarhttp://leoostera.googlepages.com/Release_GFX.rarhttp://leoostera.googlepages.com/Release_SFX.rarhttp://leoostera.googlepages.com/Release_Music.rarThe music of the game was composed by me, transcribed to Guitar Pro, exported to WAV and then converted to Ogg with Audacity. And the effects were recorded with a microphone and Audacity.
The sprites were taken from Rayden, although I modified them a bit to add the "turbo" and "slowdown" thing. Lastly, I made the bullet and the mouse sprite myself :roll: ...yeah, they suck
Ok. Controls are WASD for moving left, right, forward and backward. Left click shots.
I will implement mouse aiming limited by angles for the cannons and a "sniper" system so that you can aim with both cannons to the same place at the time.
Also I'm trying to figure out how does Scale function work so that I can make that "height level" sensation/effect.
Well, thanks for everything. Any feedback is welcomed