The 2 binaries are coming out in a few days?
Have you heard og Game Maker? Mabye you have. As with most games engines, it is more user friendly. IT has (at least, the way I used it), a stripped down and very friendly version of C/C++, sort of.
It is useful because it is easy to make things, such as how it goes with "rooms" sort of like D&D level design. However, in the same way that it is useful, the same friendliness also restricts it a bit, and I want to try to make it... well, this way.
So, in my adventures, I found Code::Blocks. And, seeing as I didn't really know a thing about compilers or linkers at the time (still pretty true), I am using MinGW.
I, following tuturials, began learning C++ using the compiler. Worked, more or less. LEarned... most things. Practice will help though. However, it struck me that, you cannot really make games all that well on the console alone with no external libraries - not that I know of anyhow.
So, I tried SDL, Allegro, and now this. I seemed to be cursed in that not a single one worked for me for whatever reason. I assume it is my fault somehow but at the same time I seemed to have followed the directions.
Seeing as how SFML 1.6 seemed to sort of work but not.. work at the same time, and do to some recommendations, I think I will try SFML 2, provided I can find a build of it. MY main hope is that I can at least try to make thing using the functions, and it, eh, works.
On that note, I am a bit confused. I feel like I like the idea of a static linking where you only hae on e exutable, but it occurs to me to load images, sounds, etc you will need to send other stuff with it as well, and thus... sigh. I am just a bit confused and frustrated.
Think we can ever make it work?
(for me)