Sorry for the very long reply.
I tested the font, and it appears antialiased as expected:
Here is my test code:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600, 32), "test");
sf::Font font;
font.loadFromFile("Elements.ttf");
sf::Text text("Play", font, 300);
text.setColor(sf::Color::Red);
text.setPosition(30, 30);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(text);
window.display();
}
return 0;
}
Can you tell me what's your OS and version of SFML 2? Does the code above still produces aliased edges for you?
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